KOEI Tecmo Warriors

Your ultimate source for everything KOEI Tecmo related!

  • Game Series (KOEI)
    • Dynasty Warriors
      • Dynasty Warriors (Portable)
        • Advance
        • DS Fighter’s Battle
        • NEXT
        • PSP
        • Vol. 2
        • VS
      • Dynasty Warriors
      • Dynasty Warriors 2
      • Dynasty Warriors 3
        • Xtreme Legends
      • Dynasty Warriors 4
        • Empires
        • Hyper
        • Xtreme Legends
      • Dynasty Warriors 5
        • Empires
        • Special
        • Xtreme Legends
      • Dynasty Warriors 6
        • Empires
        • Special
      • Dynasty Warriors 7
        • Empires
        • Xtreme Legends
      • Dynasty Warriors 8
        • Complete
        • Empires
        • Xtreme Legends
      • Dynasty Warriors 9
        • Dynasty Warriors 9 Empires
      • Dynasty Warriors Strikeforce
        • Strikeforce
          • HD
        • Strikeforce 2
          • HD
      • Dynasty Warriors: GODSEEKERS
    • Samurai Warriors
      • Samurai Warriors (Portable)
        • Samurai Warriors: State of War
        • Samurai Warriors: Chronicles
        • Samurai Warriors: Chronicles 2
        • Samurai Warriors: Chronicles 3
      • Samurai Warriors
        • Xtreme Legends
      • Samurai Warriors 2
        • Empires
        • Xtreme Legends
        • Samurai Warriors 2 with XL and Empires HD
      • Samurai Warriors 3
        • Empires
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        • Z
      • Samurai Warriors 4
        • II
        • Empires
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      • Samurai Warriors: Katana
      • Samurai Warriors: Spirit of Sanada
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        • Hyper
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        • Warriors Orochi 4 Ultimate
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      • Nobunaga’s Ambition II
      • Zenkokuban
      • Bushou Fuuun Roku
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      • Lord of Darkness
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      • Reppuuden
      • Ranseiki
      • Soutenroku
      • Rise to Power
      • Iron Triangle
      • Sphere of Influence
        • Ascension
        • Portraits
      • Taishi
    • Dynasty Warriors: Gundam
      • Gundam
      • Gundam 2
      • Gundam 3
      • Gundam Reborn
    • Fist of the North Star: Ken’s Rage
      • Ken’s Rage
      • Ken’s Rage 2
    • One Piece: Pirate Warriors
      • Pirate Warriors
      • Pirate Warriors 2
      • Pirate Warriors 3
      • Pirate Warriors 4
    • Toukiden
      • Toukiden
        • Kiwami
      • Toukiden 2
    • Bladestorm
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      • Bladestorm & Nightmare
    • Hyrule Warriors
      • Hyrule Warriors
      • Hyrule Warriors: Legends
      • Hyrule Warriors: Definitive Edition
      • Hyrule Warriors: Age of Calamity
    • Dragon Quest: Heroes
      • Dragon Quest: Heroes
      • Dragon Quest: Heroes II
    • Other KOEI Games
      • Attack on Titan
        • A.O.T 2
      • Fatal Inertia
        • Fatal Inertia
      • Dynasty Tactics
        • Dynasty Tactics
        • Dynasty Tactics 2
      • Pokémon Conquest
        • Pokémon Conquest
      • Kessen
        • Kessen
        • Kessen II
        • Kessen III
      • Persona 5 Scramble
      • WILD HEARTS
      • Buddy Mission BOND
      • Colosseum: Road to Freedom
        • Colosseum: Road to Freedom
      • P.T.O: Pacific Theater of Operations
        • P.T.O
        • P.T.O II
        • P.T.O III
        • P.T.O IV
      • Saihai no Yukue
      • Destrega
        • Destrega
      • Neoromance
        • Angelique
          • Angelique
          • Angelique’s Wonderland
          • Angelique Special 2
          • Angelique Tenkuu no Requiem
          • Angelique Duet
          • Sweet Ange
          • Angelique trois
          • Angelique étoile
          • Angelique Maren no Rokukishi
          • Neo Angelique
        • Harukanaru Toki no Naka de
          • Harukanaru Toki no Naka de
          • Harukanaru Toki no Naka de 2
          • Harukanaru Toki no Naka de 3
          • Harukanaru Toki no Naka de 4
          • Harukanaru Toki no Naka de 5
          • Harukanaru Toki no Naka de 6
        • MISS PRINCESS: Miss Puri!
        • Kiniro no Corda
          • Kiniro no Corda
          • Kiniro no Corda 2
          • Kiniro no Corda 3
            • AnotherSky
        • Geten No Hana
      • WinBack
        • WinBack: Covert Operations
        • WinBack 2: Project Poseidon
      • G1 Jockey
        • G1 Jockey
        • G1 Jockey 2
        • G1 Jockey 3
        • G1 Jockey 4
          • 2007
          • 2008
        • Champion Jockey: G1 Jockey & Gallop Racer
      • Gemfire
      • Naval Ops
        • Naval Ops: Warship Gunner
        • Naval Ops: Warship Gunner 2
        • Naval Ops: Commander
      • Aerobiz
        • Aerobiz Supersonic
        • Air Management ’96
      • Opoona
        • Opoona
      • Prey the Stars
      • Uncharted Waters
        • Uncharted Waters
        • Uncharted Waters: New Horizons
        • Uncharted Waters III
        • Uncharted Waters: Gaiden
        • Uncharted Waters IV
          • Rota Nova
      • Winning Post 9
      • Zill O’ll Series
        • Zill O’ll
        • Zill O’ll Infinite
          • Plus
        • Trinity: Souls of Zill O’ll
      • Genghis Khan
        • Genghis Kahn
        • Genghis Kahn II: Clan of the Gray Wolf
      • Gitaroo Man
        • Gitaroo Man
          • Gitaroo Man Lives!
      • Yo-kai Watch: Three Kingdoms
    • Other Warriors Games
      • Arslan: The Warriors of Legend
      • Berserk and the Band of the Hawk
      • Crimson Sea
        • Crimson Sea
        • Crimson Sea 2
      • Fire Emblem Warriors
        • Fire Emblem Warriors: Three Hopes
      • Mystic Heroes
        • Mystic Heroes
      • Touken Ranbu Warriors
      • Warriors All-Stars
      • Warriors: Legends of Troy
        • Warriors: Legends of Troy
    • Mobile Games
      • Dynasty Warriors (Mobile)
      • Dynasty Warriors Slash
      • Dynasty Warriors: Unleashed
      • Sangokushi Heroes
      • Nobunaga’s Ambition
      • Nobunaga’s Ambition 201X
      • Samurai Warriors: Shoot
      • Romance of the Three Kingdoms 2
      • Romance of the Three Kingdoms: Touch
        • Plus
      • Sangokushi Legion
      • Dynasty Warriors 9 Mobile
      • Guruguru Dungeon Nobunyaga
      • Musou Blast
      • Romance of the Three Kingdoms – Legend of CaoCao
      • LoveφSummit
      • Kanji Shaker
      • Lovelove ♥ Tenshi-sama Angelique
      • New Romance of the Three Kingdoms
      • Zombie Recycling Inc. Moldy Green
      • Zombie Recycling Inc. Rotten Red
      • The Isle of 8-Bit Treasures
      • LINE dellooone
    • Online Games
      • Dynasty Warriors Online
        • Heavenly Strike
        • Z
      • Nobunaga’s Ambition Online
        • Shinsei
      • Romance of the Three Kingdoms Online
      • Uncharted Waters Online
        • 2nd Age
  • Game Series (Tecmo)
    • Dead or Alive
      • Dead or Alive
        • Dimensions
      • Dead or Alive 2
      • Dead or Alive 3
      • Dead or Alive Ultimate
      • Dead or Alive 4
      • Dead or Alive 5
        • Last Round
        • Plus
        • Ultimate
          • Core Fighters
      • Dead or Alive 6
      • Dead or Alive Spin-offs
        • Xtreme Beach Volleyball
        • Xtreme Beach Volleyball 2
        • Xtreme Beach Volleyball 3
        • Paradise
        • Dead or Alive Xtreme Venus Vacation
        • Dead or Alive: Code Chronos
    • Ninja Gaiden
      • Ninja Gaiden
        • Black
        • Plus
        • Sigma
      • Ninja Gaiden 2
        • Plus
        • Sigma 2
      • Ninja Gaiden 3
        • Razors Edge
      • Ninja Gaiden Dragon Sword
      • Yaiba: Ninja Gaiden Z
    • Deception
      • Tecmo’s Deception: Invitation to Darkness
      • Kagero: Deception II
      • Deception III: Dark Illusion
      • Trapt
      • Deception IV: Blood Ties
        • The Nightmare Princess
    • Fatal Frame
      • Fatal Frame (Portable Series)
        • Spirit Camera: The Cursed Memoir
      • Fatal Frame
      • Fatal Frame II: Crimson Butterfly
        • Wii Edition
      • Fatal Frame III: The Tormented
      • Fatal Frame IV
      • Fatal Frame: Maiden of Black Water
    • Metroid: Other M
      • Metroid: Other M
    • Ni-Oh
      • Ni-Oh 2
    • Dissidia Final Fantasy NT
    • Marvel Ultimate Alliance 3: The Black Order
    • Monster Rancher
      • Monster Rancher (Portable)
        • Monster Rancher Battle Card Game
        • Monster Rancher Explorer
        • Monster Rancher Advance
        • Monster Rancher Advance 2
        • Monster Rancher DS
      • Monster Rancher
        • Monster Rancher (Reboot)
      • Monster Rancher 2
      • Monster Rancher 3
      • Monster Rancher 4
      • Monster Rancher 1 & 2 DX
      • Monster Rancher EVO
      • Ultra Kaiju Monster Rancher
    • Rygar
      • Rygar
      • Rygar: The Legendary Adventure
      • Rygar: Battle of Argus
    • Tokobot
      • Tokobot
        • Plus: Mysteries of the Karakuri
    • Gallop Racer
      • Gallop Racer
      • Gallop Racer 2
      • Gallop Racer 2001
      • Gallop Racer 2003: A New Breed
      • Gallop Racer 2004
      • Gallop Racer 2006
      • Gallop Racer: Inbreed
    • Quantum Theory
      • Quantum Theory
    • Undead Knights
      • Undead Knights
    • Tecmo Sports
      • Tecmo Baseball
        • Super Baseball
      • Tecmo Bowl
        • Tecmo Bowl: Kickoff
        • Tecmo Bowl: Throwback
        • Tecmo Super Bowl
        • Tecmo Super Bowl II: Special Edition
        • Tecmo Super Bowl III: Final Edition
      • Tecmo Cup Soccer Game
      • Tecmo NBA Basketball
        • Super NBA Basketball
      • Tecmo World Cup
        • Tecmo World Cup ’90
        • Tecmo World Cup ’93
        • Tecmo World Cup Soccer
      • Tecmo World Wrestling
    • Classic Tecmo
      • Ninja Gaiden Trilogy
        • Ninja Gaiden
        • Ninja Gaiden II: The Dark Sword of Chaos
        • Ninja Gaiden III: The Ancient Ship of Doom
      • Mighty Bomb Jack
      • Solomon’s Key
    • Other Tecmo Games
      • Rise of the Ronin
      • Super Swing Golf
        • Super Swing Golf
        • Super Swing Golf: Season 2
      • Wo Long: Fallen Dynasty
      • Eat! Fat! Fight!
      • Fret Nice
    • Mobile Games
      • Girls of DOA BlackJack ~the Kasumi version~
      • Rio BlackJack
      • Annie’s Wild Shot
      • Dissidia: Final Fantasy Opera Omnia
      • LINE: Monster Rancher
      • Ninja Gaiden: Clans
    • Online Games
      • Dead or Alive Online
  • Game Series (Gust)
    • Atelier Series (Iris)
      • Atelier Iris: Eternal Mana
      • Atelier Iris 2: Azoth of Destiny
      • Atelier Iris 3: Grand Phantasm
    • Atelier Series (Arland)
      • Atelier Rorona: The Alchemist of Arland
        • Plus
      • Atelier Totori: The Adventurer of Arland
        • Plus
      • Atelier Meruru: The Apprentice of Arland
        • Plus
      • Atelier Lulua: The Scion of Arland
    • Atelier Series (Dusk)
      • Atelier Ayesha: The Alchemist of Dusk
        • Plus
      • Atelier Escha & Logy: Alchemists of the Dusk Sky
        • Plus
      • Atelier Shallie: Alchemists of the Dusk Sea
        • Plus
    • Atelier series (Mysterious)
      • Atelier Sophie: The Alchemist of the Mysterious Book
        • Atelier Sophie 2
      • Atelier Firis: The Alchemist of the Myterious Journey
      • Atelier Lydie & Suelle: The Alchemists And The Mysterious Paintings
    • Atelier Ryza
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      • Ryza 3
    • Atelier Series (Other)
      • Atelier Series (Portable)
        • Atelier Marie, Elie, & Anis: Message on the Breeze
        • Atelier Lise: The Alchemist of Ordre
        • Atelier Annie: The Alchemist of Sera Island
        • Atelier Lina: The Alchemist of Strahl
      • Nelke & the Legendary Alchemists
      • Atelier Marie: The Alchemist of Salburg
      • Atelier Elie: The Alchemist of Salburg 2
      • Atelier Lilie: The Alchemist of Salburg 3
      • Atelier Marie & Elie: The Alchemists of Salburg 1 & 2
      • Hermina and Culus: Atelier Lilie Another Story
      • Atelier Judie: The Alchemist of Gramnad
      • Atelier Viorate: The Alchemist of Gramnad 2
    • Fairy Tail
    • Mana Khemia
      • Mana Khemia: Alchemists of Al-Revis
        • Student Alliance
      • Mana Khemia 2: Fall of Alchemy
    • Ar tonelico
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      • Ar tonelico II: Melody of Metafalica
      • Ar tonelico Qoga: Knell of Ar Ciel
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Dynasty Warriors 9 – Information Batch #2 “The big open world of China”

Posted by Shaun Player on May 24, 2017
Posted in: All, Articles, News & Announcements. Tagged: Dynasty Warriors, Dynasty Warriors 9, KOEI, KOEI Tecmo, Omega Force, Tecmo. 3 Comments


Hey everyone! A quick note before we start this segments info batch. We want to apologise for how late we are with continuing with this, and from now on things should be speedier with us getting the information out there. Now without further ado, here it is.

In today’s segment, we will be looking at one of the biggest new things to come to the Dynasty Warriors series; the open world of China! With how big China is, and how seamless KOEI Tecmo / Omega Force want the game to be between exploration and the battles, this is definitely an ambitious feature for them to have. There are quite a few reasons behind why Omega Force chose to go this route, but mainly it was due to wanting to get out of the same rut the Warriors franchise seems to be stuck in, and to challenge themselves with a completely new way of programming and creating their projects. There is also a heavy amount of reference taken from Toukiden 2’s style of Open World. So if you have played that game, you may have a small idea of how things could work out.

All of China will be recreated in this game, with focus on the liveable and more Three Kingdoms war centric. Of course it won’t be a 1:1 scale, that would be ridiculous for a game with current technology available, however to give a gist of how big the world in Dynasty Warriors 9 will be, Luoyang will be roughly 1 kilometre squared in size, and it will also take you roughly five minutes to swim across the famous rivers (Such as The Yellow River) scattered around China. You can improve crossing the land of China quicker, with horses, carts and boats. To keep immersion of you actually in China, there will also be a Time based and Weather based settings that’ll change during your time in China.

Omega Force have confirmed there will be 10 unique cities (such as Luoyang mentioned before), along with several other villages, towns, camps and such you can explore throughout your travels of China. You will use these cities as your hub for shopping, getting new equipment, side missions (we will talk more in a future segment) and much more. You will also be able to enter cities while major battles are progressing, just to continue to show how seamless Omega Force wants the game to feel and be.

To add on how you can travel around the world of China. The main method will of course be riding on a horse. However, for those impatient nellies out there, you will be able to use a Fast Travel mechanic that will automatically warp you to certain places. How this will work is still yet to be revealed, but chances are it will be very similar to current open world games we see. Swimming comes back from Dynasty Warriors 6, where you’ll be able to swim any forms of water, including the several major rivers in China. There are also other methods of traversing, such as the new unique Grapple Hook, that’ll allow you to scale cliff sides, walls and other obstacles in your path. With all this there will be a LOT of variation on what you can do and how you can traverse the open world of China!

That’s it for this one. We hope this gives you a far better idea of what to expect with the Open World side of the game, and we will be back with more news and information in our next segment soon!

>> Check out our Dynasty Warriors 9 game page!

Samurai Warriors: Spirit of Sanada page update!

Posted by Shaun Player on May 19, 2017
Posted in: All, Articles, Site Updates. Tagged: KOEI, KOEI Tecmo, Omega Force, Samurai Warriors, Samurai Warriors 4, Samurai Warriors: Spirit of Sanada, Tecmo. Leave a comment


Hey everyone! We have updated our Samurai Warriors: Spirit of Sanada page! With a ton of new media for your enjoyment. Be sure to get up to speed with what Spirit of Sanada is all about before it’s release on 23rd May (US) and 26th May (EU) for PS4 and Steam! We hope to add even more in the future and more different content for you guys on this site!

Are you planning to get Samurai Warriors: Spirit of Sanada? Let us know in the comments!

>> Check out our Samurai Warriors: Spirit of Sanada game page here!

Dynasty Warriors 9 – Information Batch #1 “Gameplay and State Combo System”

Posted by Shaun Player on May 13, 2017
Posted in: All, Articles, News & Announcements. Tagged: Dynasty Warriors, Dynasty Warriors 9, KOEI, KOEI Tecmo, Omega Force, Tecmo. 5 Comments


Hey everyone, this is the first of many information batch’s where we will look over all the new features, systems and anything new and interesting about the upcoming new Dynasty Warriors 9 title. In this first batch, we will be looking at some gameplay features along with the newly created battle gameplay known as the State Combo system.

As we know, the biggest thing is that the game is fully open world, to add immersion to the world of China, allowing you to travel around the entire country recreated and rendered from the ground up for the Playstation 4. Instead of going from stage to stage from a menu, you will be physically travelling from battlefield to battlefield, city to city, region to region. Though we will go more into detail in it’s own Info Batch segment soon. But with this new type of open world gameplay, there comes to be new features and interactions you can perform within the world around you.

To continue with this immersion of how the player reacts, the State Combo system comes into play. There are now three different forms of attack styles, which vary based on how the battle situation shows itself. If you are surrounded by enemies, you will perform different attacks to how you would if you were fighting individual enemies.

The first form of attack is called “Trigger Attack”. This is the move that always will stay the same at the start of each of your combo strings. After you have performed the “Trigger Attack”, you then move onto “Flow Attack”. This is the part of your moveset that will change depending on your environment and enemy formations. “Flow Attack”s will change, in example if enemies have just been blown away by your “Trigger Attack”, you will then perform a “Drive Flow” which will pursue said enemies to continue your combo. If your Trigger knocked enemies into the air, you will then perform a “Aerial Flow” which will launch you in the air to deliver a powerful air combo. There are several different combinations that can occur depending how you attack, and what the enemies do against you. Lastly you have the “Finish Attack”, which is your typical finisher move, which will launch a devastating attack to finish off your combo string.

As well there are new interactions you can make during or outside of battle. Such as being able to interact with various objects within the world – such as Catapults. You can also now scale walls with the Grapple Hook action, so you aren’t restricted with just charging enemies in hopes a gate will open to allow you to progress forward. You can also use the Grapple Hook to climb high mountains for further exploration! You are also able to fully swim again, and is actually useful (like Dynasty Warriors 6), allowing you to swim across the great rivers of China and more to sneak up on enemies and more. There are even more environment based actions you can take, such as using oil cans to set fire to enemies or landscapes and much more!

So this is starting to look very compelling and looks like KOEI Tecmo and Omega Force have really put in a lot of effort to finally change up by what now is relatively stale combat, to bring the most immersive Dynasty Warriors to date.

What do you think of the State Combo System? Are you excited to try out all these new stylish ways to defeat enemies? Let us know in the comments!

>> For more check out our Dynasty Warriors 9 game page!

Dynasty Warriors 9 page update!

Posted by Shaun Player on May 12, 2017
Posted in: All, Articles, News & Announcements, Site Updates. Tagged: Dynasty Warriors, Dynasty Warriors 9, KOEI, KOEI Tecmo, Omega Force, PS4, Site Updates, Tecmo. 2 Comments


We have a big addition to the site that has finally arrived! With all the news coming in from the upcoming Dynasty Warriors 9 release, we have finally updated our page for it on our site! It has a ton of new content for you to check out, along with more still to come! We hope this is a great start on further improving our site with current and not so current information and media for all KOEI Tecmo games!

What do you think of Dynasty Warriors 9? Will you be getting it when it releases? Let us know in the comments!

>> Check out our Dynasty Warriors 9 page now…

Dynasty Warriors 9 Famitsu interview

Posted by lilchibitan on May 11, 2017
Posted in: Articles, Community, General, Site Updates. Leave a comment

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Source: Weekly Famitsu issue 1484; Translated by BlackKite, please visit his Patreon Page and support his work: https://www.patreon.com/blackkite2128; post on his Page: https://www.patreon.com/posts/11128314

Famitsu interview about Dynasty Warriors 9 on its first real information batch, with Producer Suzuki Akihiro and Director Miyauchi Atsushi.

A fusion between Dynasty Warriors series and Open World

Famitsu: The next information batch for DW9, which was announced at the end of last year, has finally been published. Since this is the first ever Open World in Dynasty Warriors series, I think there are many fans that had been waiting for the information.

Suzuki: Ever after the announcement at the livestream, we received a lot of voices asking how the Open World would be like in DW9. We also wanted to convey it soon, so we’re glad we could reveal the next information batch.

Famitsu: In the Famitsu.com article (TN: Read the previous interview here: https://www.patreon.com/posts/7515926 ), Suzuki-san said that “you thought making an Open World would be the most interesting as a new Dynasty Warriors”.

Suzuki: Yes. The Dynasty Warriors series have been boiling down (read: coming to a stale) for its numbered titles, so we thought to make it anew here. If we are to renew it, it ought to be an Open World indeed. With Open World, I think it should be acceptable by not only series fans, but also people who are playing it for the first time.

Famitsu: Until now you would choose a playable character and then fight in stages like Yellow Turban Rebellion and Battle of Hulao Gate. But by going Open World, how will the game flow be like?

Suzuki: For the major flow, it will be based on the Three Kingdoms history just like before. However, the battles are not split by stages. Various battles taking place at the [same] era will be always occurring at every places, and you can participate in them.

Miyauchi: For example if it’s at the Yellow Turban Rebellion era, a battle against the Yellow Turbans will occur at the place the guru Zhang Jiao resides in. Of course you can also go to Nanman & other place, and you can hear [the people there] gossiping about Zhang Jiao and his group. And once you beat Zhang Jiao, the era will move on to the Anti-Dong Zhuo Coalition era, and the happenings on the map will completely change to correspond with the new era.

Famitsu: So that means, there’s a battle that becomes the key, and by clearing that you can make the history progress.

Suzuki: Exactly. Playing while thinking how to make the history progress is the epitome here.

Famitsu: Is the story available for each character?

Suzuki: We plan to prepare it for each character, but there will be no branches that alter the history, so the major flow is the same. Furthermore, each character has different eras and periods where they were active in. If you start with Zhao Yun, you can play on the era he was active in. But if you choose Wang Yuanji, you will play on an era that’s later than Zhao Yun’s lifetime.

Famitsu: So you can experience a story that’s closer to history. Will you be able to freely switch the player character?

Miyauchi: For switching the player character, that is still currently under consideration. Even so speaking, if you were to switch from Zhao Yun to Wang Yuanji, the era would change drastically, so we would have to explain the era background again, wouldn’t we? Switching between characters in the same era like Zhao Yun and Guan Yu would be simple. But if the era moves drastically, we have to do some sort of a follow-up, so we’re still exploring for its solution.

Famitsu: There ought to be some hardships on especially bringing Open World to life. Wouldn’t there be very much hardships in presenting the whole lands of China?

Miyauchi: That’s right. When we actually tried to play on the map we have developed, the number of things required would go up. For example, when we tried to cross [large rivers like] Chang Jiang and Yellow River by swimming, since they are large it would take about 5 minutes to finish. In that case, it would be better if we could move instantly with a boat, so we ended up creating things like boat harbors.

Famitsu: It took you 5 minutes with swimming!? The largeness of the field gets conveyed to me.

Miyauchi: Even so, it is actually being deformed (laughs).

Suzuki: The main cities such as Luoyang are also made smaller than what they’re supposed to be in reality, but since 1 area is about 1 kilometer wide, when you [see it while] controlling a character, I think you should be able to feel a grandeur scale.

Famitsu: Other than Luoyang, Hulao Gate is also published. But do the famous cities get represented?

Miyauchi: We narrowed down the main cities to a certain degree, but even then there are still over 10 of them. Each of them are presented properly as different cities.

Suzuki: Other than the main cities, there are also generic cities and villages, so there will be many buildings.

Famitsu: I can also look forward to sightseeing, but what kinds of transportation methods are being prepared?

Miyauchi: For movement on ground, the horse will be the main [transportation method]. As we have talked about before, on large rivers we are preparing a regular boat service. Furthermore, we’re also planning to include a feature where you can instantly move to places you’ve already visited, or in other words the Fast Travel feature.

Famitsu: For items required to do Fast Travel, will you be able to obtain them from transactions in cities?

Miyauchi: The detailed parts are still under consideration, but we plan to include transaction features in cities. However, if everything could be bought with money it wouldn’t be interesting, so we’re thinking of a flow where some of the systems would get enhanced naturally as the story progresses.

The Visuals and Battle Systems also get greatly powered up!

Famitsu: In addition to the familiar characters such as Zhao Yun, Guan Yu and Xiahou Dun, a new character Cheng Pu is also announced. Fans of the Three Kingdoms should be deeply emotive now that Cheng Pu has finally become a unique character.

Suzuki: There are many other candidates for new characters, but Cheng Pu was a talented officer that worked as the Governor-General (Viceroy). He had many episodes where he was involved with Zhou Yu, so I think we could depict a new side of the Wu characters. Furthermore, Cheng Pu also had a long period of activity, so I thought he had a good compatibility with this game which is depicting history.

Famitsu: So it means it’s the perfect [timing] for him to be added. He looks cool, but is it because of the records that said he had an excellent appearance?

Suzuki: That’s right. We also included the point of him having long activity, and we made him into a “cool veteran general”.

Famitsu: In this game, the designs of Zhao Yun and the others are being changed, but please tell us what kind of concepts are you thinking of as the basis of the new costumes.

Suzuki: We renewed the costumes every time there’s a new numbered title. With the Open World this time, we want to represent the lands of China as realistic as we can. So we’re holding back on the flashiness, and aiming for a more realistic approach that’s suitable with the actual [Three Kingdoms] era.

Miyauchi: Since this title is a game for PlayStation 4, we also renewed the production process of the characters.

Famitsu: How did you change them?

Miyauchi: In Dynasty Warriors 8 Xtreme Legends Complete Edition, which was developed as a launch title for PlayStation 4, we converted the assets from PlayStation 3 to PlayStation 4. However for this game, we made them for PlayStation 4 from the very beginning. We also did not create some of the assets from drawings like before, but we instead scanned them from camera portraits.

Famitsu: I feel that the Zhao Yun in this issue’s cover looks more like a human and done in a polished atmosphere. So this is also created in a brand-new way.

Miyauchi: This time we’d like to make [players] firmly feel the differences in faces, so we prepared graphics that could give close-ups on the faces. However, honestly I’m a bit worried that the fans might say ‘the image looks different’… (wry laugh).

Famitsu: No no, Zhao Yun’s image is perfect, He’s so cool!

Miyauchi: That’s a relief (laughs). We adjusted the details numerous times, such as changing the eyebrow angles, and we settled with this face.

Suzuki: However, we had continuous trials-and-errors until we settled with this face (wry laugh). The designers had to retake it tens of times and adjust it until the detailed parts in the modeling. And we also tried to make expressions that are much closer to human, but if we made it way too realistic, the taste would end up being too different from the past series. We also considered those parts during the modeling process.

Famitsu: I think the graphics have been done so that you can feel the evolution! Speaking about evolution, the action part is also enhanced, isn’t it?

Miyauchi: In this game, we implemented the new “State Combo”. Up until now the actions would change based on the buttons pressed like □→□→□→△. But we have made it so that the actions unleashed would change based on enemy situations, such as jumping to pursue enemies floating [in air].

Famitsu: So that is the State Combo.

Miyauchi: With the State Combo which changes actions based on enemy situations, it should also fit with the concept of this game which pursues realism, and I think the feel of touch should be different from before.

Famitsu: So in this game which has become an Open World, you are going to thoroughly pursue the realism.

Miyauchi: Pursuing the realism didn’t begin with this game. Suzuki had been fixated with realistic presentations since long ago, and he rejected [ideas of] weapons and actions for characters multiple times because they wouldn’t fit with the Three Kingdoms era (wry laugh).

Suzuki: Even so, Miyauchi and the others keep creating great weapons and actions though (laughs).

Famitsu: There were [unique] personalities such as Ma Chao having strong mounted attacks, but how will it be in this game?

Miyauchi: We’re still in the steps of considering the details, but we do want to unleash the characters’ personalities. However, we want horses to be useful in transportation. Furthermore, we’ve also prepared features such as bringing back the bow that lets you do long-range attacks and reducing enemy vision based on time and weather, so I hope you can get satisfied with battles that are possible because of Open World.

Suzuki: We’ve also included a variety of missions, such as hunting wild animals with the bow, and battling foreign tribes that have unique visuals.

Famitsu: We’re looking forward to the day we can play it, but at what kind of timeframe would it be released?

Suzuki: I apologize for making you wait, but there are many new features, so the development is still going to take some time. I think the release could be when it has gotten a bit colder. However, to compensate for making you wait, we will keep on releasing more information batches in the future. We are also preparing a lot of new features, so please kindly anticipate them.

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