Koinuma-san also discussed briefly about the upcoming still unannounced Samurai Warriors 5, while no proper reveal has been made, we do have some concrete information on the title itself. Right now Samurai Warriors 5 is in the “Trial and Error” phase of development, where they are testing and playing around with mechanics to see what works well and how they want to take the series.
KOEI Tecmo have also confirmed via the broadcast that an official reveal for the game may not be ready until sometime in 2020. However there was a little bit of hope that it might happen this year. Aside from all that, development has been progressing smoothly and Koinuma-san hopes you will look forward to when they can finally show it off to the public.
As a reminder they also wanted to push once more that Samurai Warriors 4 DX is releasing March 14th on PS4 and Nintendo Switch in Japan.
What do you hope to see in Samurai Warriors 5? Are you excited for the eventual reveal? Let us know in those comments!
The game is looking pretty great. However there is still no news if this title will be making its way to the West, you can import the game for either console due to them being region free. This title unlike Dead or Alive Xtreme 3 Scarlet won’t be receiving an English language version in Asia.
The game itself launches March 14th for both Playstation 4 and Nintendo Switch in Japan.
What are your thoughts on Samurai Warriors 4 getting the DX treatment? Do you hope to see it come West? Let us know in those comments!
KOEI Tecmo Japan have announced that they will be holding a very special broadcast for the 15th Anniversary for their Samurai Warriors series. The broadcast itself will be happening on February 6th, and will be hosted on both YouTube and Periscope.
Along with the broadcast, you can expect the following to be a part of it:
–Producer Hisashi Koinuma’s live commentary on the Samuari Warriors series’ 15-year journey
–Live gameplay of the series’ successive titles
–15th anniversary collaboration news
–Direct talk with Koinuma! A live presentation corner about desired playable officers
Keep in mind that the broadcast will be purely in Japanese, however it is exciting to think what could be in store for event, perhaps even an announcement of the much rumoured Samurai Warriors 5. As of right now we only have Samurai Warriors 4 DX coming out in Japan with no Samurai Warriors news currently for the West.
You can check out the livestream itself via YouTube here:
The broadcast itself will go live 21:00 JST until roughly 23:20 JST. This is 12PM(UTC), 9AM(EST) and 7am(PST).
Are you excited to see what is in store for the 15th Anniversary broadcast? What would you like to see from the Samurai Warriors franchise? Let us know in those comments!
Samurai Warriors 4 DX has been announced to arrive in Japan on March 14th 2019 for both Playstation 4 and Nintendo Switch. This will be the first time the game will be hitting the Switch, while for PS4 owners you’ll have the added benefit of having over 150 pieces of DLC included.
The DLC included will be all the costumes, background music packs, weapon skins and new scenarios. Both platforms will now have the full complete package in one price. As well in Japan, the game will be getting the usual “Treasure Box” treatment, that’ll come with a juicy 64 page artbook, full soundtrack CDs and a 144 postcard set.
No word if this will be releasing in the West, and we can’t really know for sure if it will as Dynasty Warriors 8 Definitive Edition is making it’s way west on Switch, but the past Samurai Warriors title (Spirit of Sanada) has yet to be localised on the Switch. Perhaps with it coming to PS4 also it will boost it’s chances but we’ll have to wait and see.
Quick note, this is unrelated to the promised announcement coming on 6th December.
What are your thoughts on Samurai Warriors 4 getting a re-release? Will you like to see it come to the west in it’s complete form? Let us know in those comments!
In the wake of the release of Warriors Orochi 4, the folks over at Miketendo64.com had an interview with the games producer Masaki Furusawa, and some interesting bits of information has come to light. We’ll highlight some here, but for the full interview we’ll have it linked at the bottom.
There was a lot of talk focused on KOEI Tecmo’s Switch version of the game and their support specifically for the console. A question brought up was about the possibility of Nintendo exclusive characters featuring in Warriors Orochi 4 from such titles as Hyrule Warriors and/or Fire Emblem Warriors. Furusawa had this to say:
“Yes, we thought about it. However, as we focused on delving deeply into the DW and SW cast, including an ‘incomplete’ cast of these other games would be disrespectful towards the fans, so we decided not to do so.”
Furusawa-san also went on to discuss possible other franchises they would like to collaborate with to give the ol’ Warriors treatment.
“Again, as a personal opinion, I think that there would be potential for the ‘Ys’ and ‘Xeno’ series to be adapted, because, just as you mentioned, they feature characters having a strong impact, and would therefore, meld well with the Warriors series.”
Naturally the Xeno series would be Nintendo exclusive while Ys has recently been a series published by NIS America.
Lastly we’ll highlight a comment made about future support for Warriors Orochi 4 across all platforms including content updates and DLC. Furusawa-san has some promising information to share:
“As regularly released items, we will mainly provide content that is expected by players. Other than DLC, we plan on continually updating this title in order to allow players to enjoy it as long as possible. As for the release of new content, we plan on maintaining a pace of about one release per month.”
So it is interesting to see what Furusawa-san has to say on these things, and there is much more interesting information in the full interview which you can read here! Warriors Orochi 4 is out now on PS4, XB1, NS and PC via Steam.
What do you hope to see come to Warriors Orochi 4 in future content updates? What series would you love t see receive the Warriors treatment? Let us know in those comments!
Warriors Orochi 4 is now out worldwide for Playstaton 4, XBOX One, Nintendo Switch and PC via Steam!
Fight alone or together in both local and online multiplayer to fight against the almighty Greek God’s. Featuring 170 playable characters, all with unique actions and play styles. Choose up to three warriors to take to the field and seamlessly switch between them on the fly to spice up your fights!
We enjoyed the game a lot in our review, so be sure to give it a read if you are still unsure if you want to pick up the game or not. Also below you can find the Launch trailer for the game.
Have you picked up Warriors Orochi 4 yet? Which platform did you get it for? Let us know in those comments!
Critic: Shaun Player Date of Review: Oct 17, 2018 Version: Nintendo Switch File Size(s): 12GB(NS), 17.6GB(PS4), 16.25GB(XB1), 20GB(PC) Region: PAL Game Page: Warriors Orochi 4 Game Page
It feels like ages since we were last graced with a Warriors Orochi title (2012 for WO3), and after an anniversary collaboration (Warriors All-Stars) being the closest we have had it isn’t surprising that many of the Warriors fanbase have been hankering for a proper Warriors Orochi title. Based on both Dynasty Warriors 8 (up to 8 Empires) and Samurai Warriors 4 (up to 4 II), the current Warriors Orochi series lineup now hits 170 unique playable characters. But does this make the game good? Let’s delve in deeper and find out!
Right off the bat, Warriors Orochi 4 doesn’t offer much varied content which we were absolutely spoilt with by it’s prior title Warriors Orochi 3. There is the core Story Mode, and then there is a side-mode “Battle Arena” – which we’ll go into more detail later down in the review.
So for Story Mode, you start out as Naomasa Ii, Naotora Ii and Tadakatsu Honda, on your way to an upcoming disturbance when all of a sudden you are enveloped in this weird mist. The trio of warriors sensing something is up become more cautious but their duty dictates they continue onwards. Lo and behold they then run into an ambush by Lu Bu’s men. Not having remembered anything of the prior Warriors Orochi events, this strikes them all as confusing, but none the less the chopping commences.
After more battles it is found out that many of the Warriors within the game had similar experiences, a weird mist enveloping them and then bringing them to this weird misshapen yet familiar world. The usual alliances form and you end up figuring out what is going on. It seems a new world has been created by the almighty Greek God Zeus, and with the power of 8 serpent bracelets he wishes to enjoy some fun time with his playthings – the humans. Perseus, the half God son of Zeus steals some of the bracelets and made his escape from Olympus, but in the chaos the bracelets he took were lost. Can our heroes unite once more, find these bracelets and stand up to Zeus and his Olympian forces?
Scattered between battles you will return to your camp. Though instead of a small area for you to traverse around, this is simply a set of (sometimes confusing) string of menus. Within your camp you can sortie your team, set up your support team (a select few characters that boost general attributes depending on your choice), upgrade their stats with skill points you earn by levelling up. Each character has a skill tree that you can upgrade including basic stats such as Strength, Defense and Health, along with increasing the amount of attacks they can perform and more. Also in the camp you can equip weapons, fuse weapons (installing skills to them) or selling / dismantle them. Along with all this your camp also has a skill tree, where you can upgrade various parts of the camp using the games currency “gems”. There is also a function from the camp where you can play a “mock battle” that lets you mess about with your chosen character – think of it like practice mode. The main thing about the camp though is initiating the next battle, where you’ll get the option to play the next story battle or some of the side-story battles that crop up over the course of the game.
Now with the story premise (which is hit and miss, but enough to keep you hooked) and camp mechanics out of the way, let’s talk the main reason we are here – the combat mechanics. Warriors Orochi 4 directly rips the characters from their respective game series, so Dynasty Warriors characters all have their EX attacks and Samurai Warriors characters have their Hyper attacks all still in tact (not edited forms like Warriors All-Stars). The big new mechanic is the Sacred Treasures, which replace the Skill attacks featured in prior Warriors Orochi titles. You are able to perform four different types of these attacks, basic magic attack (R+Y), charge magic attack (R+X), Unique magic attack (R+A) and Unity magic attack (SL+RL). Basic and Charge are depicted by the Sacred Treasure type your character wields, while the Unique magic attack is character specific. Unity magic attack is where your party of three and selected support characters come together to create a giant ball of magic that you unleash upon the poor fellas in your general vicinity (funnily enough quite a few of these look like your character trying to pull off a Kamehameha!).
These magic attacks play a vital role in the game as their are new types of enemies. These types of enemies are heavily resistant to general attacks but are weak to Magic attacks. The enemies come in the form of Wraiths, that can buff all nearby enemies with this general attack resistant forcing you to kill them (or just the Wraith) with magic based attacks. There are also mythological enemies such as Cyclops’ and Griffons, which too require to be defeated via magic based attacks. To use magic based attacks you will need to fill up a Magic metre, which will slowly charge up as the battle progresses. You can also come across weird artefacts sticking out of the ground, where if you hold R near you can charge your magic bar up fully. You also have a separate metre for Unity Magic attack, which will fill up by using magic attacks and fighting in general. All this together brings a more strategical approach to your combat instead of the standard combo attacks.
Along with the new Sacred Treasure system, there is a new Switch system, that allows you to switch to another character mid-combo to deal a boost in damage along with continuing to doll out the hits continuously. If you time things right you can unleash devastating combos upon all you face. Yet another new feature in the game (and the main focus) is the Deification system, which is what the power of the Serpent bracelets come into place. Certain characters within the game have a Deification form, which when unlocked through Story progressions enables them to transform into a Godly form. This is the equivalent to a super powered Rage mode (which the non Deification characters have). It is very stylish and looks very good and fun to play around with, though you have a limited amount of time in this mode (unless Plot dictates otherwise).
Now let’s move on to the side-mode Battle Arena. In short it’s a clearly tacked on addition to the game which really serves little purpose aside saying “Hey we have an online mode you can compete with others against”. Battle Arena is a single map with three bases, two teams of three (can be played with up to 6 players online) and your goal is to fight each other while trying to capture each others bases. You also have a limited time to do this in, whoever has the most bases or has progressed the most in conquering when the time limit ends wins. That’s it. You can play against bots in single player but they aren’t the smartest tools in the shed. Really it’s just a boring waste of time and completely lets down what is otherwise a really good core game. May be worth a laugh or two but you definitely won’t be revisiting this mode for more.
That’s about it for the game itself, we ran in to some technical hiccups with the Nintendo Switch version of the game (played in handheld mode) where the frame-rate will dip rarely and the draw distance isn’t as far as the PS4 version. Though this didn’t hamper the experience of the game at all on Switch, and most certainly isn’t anything near the problematic Warriors Orochi 2 XBOX 360 port (*shudders*). The game can be played in co-op form both online and offline with ease, with online allowing you to set up game rooms for more comprehensive fun or simply join directly to a game.
Our final thoughts? Well the game’s core is great, it brings back the essence of what a Warriors game is meant to be, but refined into a glimmering gem. However there really is only the Story Mode here to entertain you with. If you are happy to just experience that then this is a must get for Warriors or Hack n Slash fans out there, but if you are expecting more variety (like Warriors Orochi 3), then perhaps best to wait for a price drop or for the inevitable “Ultimate” edition in the coming years.
It’s no secret that KOEI Tecmo has started to follow the trend of Season Passes for their games, with prior titles such as Dynasty Warriors 9 and Dead or Alive 5 Last Round are key examples. Warriors Orochi 4 will be no different and too has a Season Pass, that’ll cost £24.99/€29.99/$29.99. Here is what you’ll get with it’s purchase:
A Season Pass that allows you to obtain additional content for “WARRIORS OROCHI 4” at a discounted price.
-10 Special Costumes: Wang Yuanji, Mitsunari Ishida, Lu Xun, Gracia, Kai, Guan Yinping, Daqiao, Kunoichi, Lu Lingqi, and Naotora Ii.
-5 Special Mounts: Kelpie, Behemoth, Sleipnir, Fenrir, and Catoblepas
-16 Sacred Treasures
-10 BGM Tracks
Early Purchase Bonus (16 Oct 2018 – 12 Nov 2018)
–Bonus weapons War God’s Halberd, God Smiter’s Pike, and Abaddon.
–Available October 16th, 2018
Special Costumes for “Wang Yuanji”, “Mitsunari Ishida”, “Lu Xun”, “Gracia”, “Kai”, and “Guan Yinping”
Special Mount “Kelpie”, “Behemoth”, and “Sleipnir”
–Available October 25th, 2018 (tentative)
Special Costumes for “Daqiao”, “Kunoichi”, “Lu Lingqi”, and “Naotora Ii”
Special Mount “Fenrir” and “Catoblepas”
8 Sacred Treasures
5 BGM Tracks
Release dates may end up changing but certainly we won’t be running out of content anytime soon with Warriors Orochi 4. Our review should be going live sometime tomorrow where we’ll be able to share our thoughts and details on the game, but so far it has been pretty content-filled fun!
Warriors Orochi 4 is out now in the Americas and will be releasing 19th October in Europe for PS4, XB1, Nintendo Switch and PC via Steam.
What are your thoughts on this Season Pass? Are you happy to see additional content? Let us know in those comments!